Super Mario Bros. 3 Level Object TSA Editor
DahrkDaiz (DahrkDaiz@hotmail.com)
Version 1.0

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This readme will not talk about what TSA is, if you don't know, find
a document somewhere that will tell you about it. Not every object is used in the game, and thus,
it will look like garbage.

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Explanation about why I have 4 TSA Blocks:

SMB3 uses nothing but 16x16 blocks. It uses these 16x16 blocks to build larger
objects (such as pipes, platforms in the plains levels, hills, clouds, etc).
I let the user have 4 TSA objects displayed and editable at once so they can
see how the large objects will look in the long run. It's just a
convenience that I as a SMB3 hack found very useful.

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Controls:

Mouse Controls:
Left Click:
	Over the Pattern Table - Selects a tile used for replacement.
	Over the TSA Block Area - Replaces the TSA for the object in it's proper place.

Right click:
	Over the TSA Block Area - Selects the TSA block for object cycling
	Over any other part - Cycles through the level object's 8 palettes.

Left/Right Arrow:
	Cycles through the objects by 1

Up/Down Arrow:
	Cycles through the objects by 0x10 (16 in decimal)

Page Up/Page Down:
	Cycles through the object sets.

Mouse Up/Down
	Cycles through objects by 1.

As you cycle through the objects, the object has a color set it must use.
The editor will switch this palette accordingly.

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Switching object sets:

If you change object sets while editing TSA and don't save,
that data will be LOST. Please save before you switch TSA.